An Aerial Duel Is Only the First Contest for Possession
Use aerial-duel figures with location, pressure and the next action instead of treating a first touch as the whole outcome.
Read the storyFollow the phases, patterns and turning points that make a match easier to understand.
Use aerial-duel figures with location, pressure and the next action instead of treating a first touch as the whole outcome.
Read the storyUse location, symbols and match timing to ask better questions about a team’s chances, then return to the relevant sequences.
Read the storyRead xG as a modelled estimate attached to shots, keeping its scale, context and limitations distinct from the result.
Read the storyCheck how a territorial share is calculated before using it to describe pressure, penetration or command of a match.
Read the storyCompare the passes attempted and the pressure faced before ranking players by completion rate.
Read the storyFollow pressure, running lanes and the ball carrier’s view before deciding whether an early pass or dribble was available.
Read the storyTrace the intended receiving area, first contest and supporting positions before judging the goalkeeper’s longer option.
Read the storyA practical guide to recognising when central midfielders rotate positions and how these movements change available passes during different phases of a match.
Read the storyA guide to weighing attention between opening exchanges and later shifts to identify phases and turning points more clearly.
Read the story